Since reWASD 5.2.0, you can also adjust Stick moves on your physical mouseWith the keyboard: Use the 7, 8, 9, U, O, J, K, L keys.Oil Baron or ycoon 19.75' Mouse systems PC Paint-Tum your 59.95' Brodorbufld Lode.
![]() Pc Controller Mouse Emulator Mac OS 10Inside the script type import objc at the topIf easy_install doesn't work the first time you might need to install the core first:**ie. Easy_install –-prefix /Library/Frameworks/Python.framework/Versions/2.7 pyobjc=2.3 In the terminal, type which python and copy the path up through 2.7Then type easy_install –-prefix /Path/To/Python/Version pyobjc=2.3**ie. So here are some tips to others who may be looking for a solution.If you installed Python 2.7 on your Mac OS 10.6 you have a few options to get python to import from Quartz.CoreGraphics:A) In the terminal, type python2.6 instead of just python before the path to the scriptB) You can install PyObjC by doing the following: From Quartz.CoreGraphics import CGEventCreateMouseEventFrom Quartz.CoreGraphics import CGEventPostFrom Quartz.CoreGraphics import kCGEventMouseMovedFrom Quartz.CoreGraphics import kCGEventLeftMouseDownFrom Quartz.CoreGraphics import kCGEventLeftMouseUpFrom Quartz.CoreGraphics import kCGMouseButtonLeftFrom Quartz.CoreGraphics import kCGHIDEventTapMouseEvent(kCGEventMouseMoved, posx,posy) # uncomment this line if you want to force the mouse# to MOVE to the click location first (I found it was not necessary).#mouseEvent(kCGEventMouseMoved, posx,posy) MouseEvent(kCGEventLeftMouseDown, posx,posy) MouseEvent(kCGEventLeftMouseUp, posx,posy) Here is the code example from above page: #Print "USAGE mouseclick "Print "mouse click at ", xclick, ",", yclick," in ", delay, "seconds"# you only want to import the following after passing the parameters check above, because importing takes time, about 1.5s# (why so long!, these libs must be huge : anyone have a fix for this ? please let me know.)From Quartz.CoreGraphics import CGEventCreateMouseEventTheEvent = CGEventCreateMouseEventNone, type, posx,posy, kCGMouseButtonLeft#mouseEvent(kCGEventMouseMoved, posx,posy) #uncomment this line if you want to force the mouse to MOVE to the click location first (i found it was not necesary).MouseEventkCGEventLeftMouseDown, posx,posy MouseEventkCGEventLeftMouseUp, posx,posy The python script from geekorgy.com is great except I ran into a few snags since I installed a newer version of python. Functions like CGWarpMouseCursorPosition will not do this. Then compile the program by typing gcc -o click click.m -framework ApplicationServices -framework Foundation. It takes coordinates as command line arguments, moves the mouse to that position, then clicks and releases the mouse button.Save the above code as click.m, open Terminal, and switch to the folder where you saved the source. Here, X and Y distance from upper left, in pixels.CGEventRef theEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, pt, kCGMouseButtonLeft) CGEventSetType(theEvent, kCGEventLeftMouseDown) App called click that invokes CGPostMouseEvent from the CGRemoteOperation.h header file. Press Command+Shift+4 (screen grab selection)Here is the complete example using Quartz library: #!/usr/bin/pythonDown = Up = Point = Quartz.CGEventGetLocation( Quartz.CGEventCreate(None) )Return loc.x, Quartz.CGDisplayPixelsHigh(0) - loc.yMoveEvent = Quartz.CGEventCreateMouseEvent(None, Quartz.kCGEventMouseMoved, (x, y), 0)Quartz.CGEventPost(Quartz.kCGHIDEventTap, moveEvent)Event = Quartz.CGEventCreateMouseEvent(None, Mouse.down, (x, y), button - 1)Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)Event = Quartz.CGEventCreateMouseEvent(None, Mouse.up, (x, y), button - 1)Curr_pos = Quartz.CGEventGetLocation( Quartz.CGEventCreate(None) )MoveEvent = Quartz.CGEventCreateMouseEvent(None, Quartz.kCGEventMouseMoved, Quartz.CGPointMake(x, y), 0)Above code is based on these original files: Mouse.py mouseUtils.py.Here is the demo code using above class: # DEMOPrint("Current mouse position: %d:%d" % mouse.position())Print("Clicking 200:200 position with using the right button.") You can combine both code blocks into one file, give execution permission and run it as a shell script.The easiest way? Compile this Cocoa app and pass it your mouse movements.// gcc -o click click.m -framework ApplicationServices -framework Foundation// At the given coordinates it will click and release.NSAutoreleasePool *pool = init] NSUserDefaults *args = // grabs command line arguments -x and -yInt x = [args y = [args The data structure CGPoint represents a point in a two-dimensional// coordinate system. In the terminal, type: defaults write com.apple.versioner.python Version 2.6***Also, a quick way to find out the (x,y) coordinates on the screen: Cookbook templates for mac word(see the code from the first example for ideas). It is a very short program that does one simple task.Another way? Import pyobjc to access some of the OSX framework and access the mouse that way.
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